Further Work in Piskel
This week, I continued to work on different characters and animations in Piskel. I want the whole game to be about Superheroes and Villains and for it to have the feel of a comic book. I created several more animations for my previously created character, simply called "Chameleon" for now. These new animations include running, shooting, and jumping. In addition, I created my first Super-Villain,"Invisi-Bill", who will be one of the eight main bosses of the game. His superpower is the ability to turn invisible (hence the pun) and I will design the boss fight around that. Like in MegaMan I want the player to get an ability from each of the bosses they defeat, so that they can use one villain's power to exploit the weakness of another. I hope to design the rest of my villains with puns in mind as well to give the game a lighthearted feel. Hopefully, I will have another villain to show next week.
Here is a sample animation of "Invisi-Bill":
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