This week I continued to work in Piskel. I created a couple additional minor enemies in animation. I also created some sample projectiles that the main characters and enemies might use. This week I also created my account for Unity. I began experimenting a little bit with Unity and its features. I was able to use some of the free assets that are provided, for example, apply physics to a certain object and move characters around. I learned how to use colliders, which is what makes characters, enemies, and even the walls and floors, solid. Unity 5 provides a pre-built character, complete with animations and programming, so I experimented with this feature. Hopefully, by next week, I will be able to import the animations I have in Piskel to Unity, I can really begin working on the game itself. I aim to program my main character by next week.
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