I wanted to take this week's blog entry to talk about some many idea phases my project went through. The concept of my game went through several different phases. At first I considered making a sci-fi themed game in which you play as a crash-landed astronaut on a foreign planet. The game play and visuals would have been an homage to the Nintendo game, Metroid. Another idea was for a 2-D stealth game, in which the player assumes the role of a secret agent, ninja, or something to that effect, trying to infiltrate an enemy base. Eventually, I settled on the idea of making a superhero themed game reminiscent of Megaman. Unfortunately, there are many aspects to this idea that will not be fully realized by the end of this school year. I will most likely only have one completed level to serve as a playable demo, but I will try to flesh it out as much as I can. This is actually not so bad, as game design is a rather lengthy process. Some games take over a year just to conceptualize the concept of a game.
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