Saturday, November 28, 2015
Super Villain Ideas?
So there is one more thing that I have been meaning to post. I think it would be really great if some of you guys who are viewing this would comment ideas for villains and their powers. It doesn't have to be perfect and completely thought out, I just want some ideas. It's basically like we're brainstorming. I'm not sure if anyone will suggest an idea, but I would greatly appreciate it if you did. Just comment a name and power below. Thank you!
Stage Select
To make up for not posting in a while, I have decided to upload double the content in one day. An important aspect of my game is the ability to choose which villains you wish to fight in any order. In order to choose which foe you wish to fight, you need a stage select screen. On this screen, I want to have detailed portraits of the villains to select, just like in Mega Man. So far, I have created two: one for Invisi-Bill and the other for Gumshoe/The Candy Man. Each villain also has a portrait for when they are defeated, which show them looking upset or beat up. I am incredibly proud of how these turned out because I am definitely no artist. The extent of my drawing ability is usually stick figures. I need to draw one for every major enemy, including the final boss. I might put another portrait in the middle of the screen of the hero, like Mega Man, or a map showing where each of the villains are hiding out, which is more akin to Mega Man X. Here are the portraits I created and several examples of what I want my stage select to look like:
Invisi-Bill: Before and After |
The Candy Man: Before and After |
Mega Man 2 Stage Select |
Mega Man X Stage Select |
Updating the Chameleon
I spent the time since my last post creating new sprites and editing old ones on piskel. It may seem that I am spending too much time on the visuals and not enough on the programming, but I am still keeping up on both and the visuals are a huge part of the game. One of the first animations I did for my main character, the Chameleon, has been completely revamped to make him seem more alive. In addition, I have created a new animation of the Chameleon slicing with a plasma sword, which I have decided to make his primary attack. For his secondary attack, he can shoot small bullets that are weaker than the sword, but have the advantage of being able to attack from a distance. Like Mega Man, the Chameleon will also be able to obtain the abilities of his defeated enemies to fight other villains or find secret areas, which will contain power-ups or other collectables. The Chameleon's real name is Leon Ryder (Cheesy, I know) and will be playable outside of his costume for the tutorial level. I have included many of the new Chameleon/Leon Ryder sprites below:
Chameleon Idle |
Chameleon Slashing |
Chameleon Shooting |
Leon Ryder |
Sunday, November 15, 2015
The Candy Man Can
Recently, I have been thinking about what some of the other stages and villains should be and I have decided upon a candy theme. Taking place in an abandoned sweets factory, the player will have to fight rogue gum ball machines, platform on goodies, such as cake and ice cream, and avoid falling into molten chocolate flowing below. As for the boss himself, I have created a design that I am very proud of. I'm trying to decide to whether to call him The Candy Man or Gumshoe, a pun on the slang term for detective. The first of the animations I have included below is the introduction animation that will play right before the battle starts. His attacks will include shooting small gum ball bullets, lobbing giant wads of gum, and slashing with either a candy cane or a lollipop sword. I had originally planned to complete Treble-Maker's stage first for use as a playable demo, but now I think I will use this new candy-themed one, as I have a much wider range of ideas for it.
Sunday, November 8, 2015
Treble-Maker's Stage
I have recently been working very hard in Unity to create my first stage. I decided to work on the music themed level I had in mind first, as I had the most good ideas for it. This level will eventually be the lair of the Treble-Maker, who will attack using a sword resembling a conductor's baton and music note projectiles. As you can see in the image I included below, I have been able to apply the characters and textures I created in Piskel to Unity. I have also been able to create a rough playable Chameleon with basic programming that I will add on to later. I have yet to animate the Chameleon within Unity, but that is next on my to-do-list. To help with my coding and basic use of Unity, I have been watching GamesPlusJames' videos on Youtube. They are incredibly helpful and I recommend them to anyone else trying to make their first video game. Next week, I hope to have a video of me playing as much of the level as I can.
GamesPlusJames' Channel: https://www.youtube.com/user/gamesplusjames
GamesPlusJames' Channel: https://www.youtube.com/user/gamesplusjames
Treble-Maker's Stage in Unity |
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